7. Perception and Visual Patterns
Gestalt Laws
- the whole is different from the sum of its part
- leaving a set of descriptive principles, without a model of perceptual processing.
The Principle of Pragnanz
- Fundamental principle of gestalt perception
- Law of simplicity, law of good figure
- tend to order our experience in a manner that is
- Regular
- Orderly
- Symmetric
- Simple
Principles
- Emergence
- the dog is perceived as a whole. (without explicit edges)
- Reification
- more explicit spatial experience
- Multistability
- Invariance
Gestalt Principles
Grouping
Proximity: associated with nearby elements
Similarity: associated with similar elements
Continuity: Preference for continuous, unbroken, smoothest contours with the simplest possible
Common Fate: things moving together
Closure
Common Region
Connectedness
Perception of Form
- Closure: form complete, closed figure increase regularity
- Area/Figure and Group/Relative Size: smaller one is figure
- Symmetry: we tend of perceive objects as symmetrical shape in spite of distance
Gestalt Laws can mislead
→ Natural Camouflage
Examples
Grouping
helping users parse the display into subunits
→ 2D space에 data가 품고 있는 구조, dimension을 파악 후 mapping한다.
Hierarchy
provide a context for each piece of information
→ similarity, proximity
e.g. mac vs windows
Data 간의 Hierarchy가 실제 data 구조, 디자인과 잘 맞아야함
Balance
harmonious global arrangement.
→ visual weight를 고려하여 디자인.
modal에서 오른쪽 아래에 confirm 버튼 넣기
Human Size Perception
- Straight line > Curved line > Sharp line
즉, curved line, sharp line은 좀 더 과장해서 그려야 visual weight이 맞아진다. (optical adjustment)
Human Visual System
- Visual attention: mechanisms that help determine which regions of an image
- Detailed vision for shape and color → foveal vision (약 1도)
- Motion은 주변시야에서도 감지 가능
- Fixation-saccade cycle
Fixation-Saccade Cycle
- Fixation: 자세한 정보가 필요할 때 잠깐 멈추는 period
- Saccade: 새로운 location으로 이동할 때 flicking하는 것.
- Bottom-up: information from fixation → mental experience
- Top-down: current mental states(task and goals) → Guiding saccade.
Expectation and memory
Current state는 아주 중요한 역할을 한다.
- Role of memory and expectations.
- 무엇을 기대하고있는지에 따라서 해당 물체나 장면에 대해 기억하는게 달라짐.
Preattentive Tasks
Postattentive Amnesia
Previewing do not make search faster!
human vision is not optical camera.
→ Postattentive search was as slow as traditional search.
그래서 결국 시각화 디자인에 적용하려면…
- 대부분의 시각화는 novel하다. (대부분 처음보는 chart일 것이다)
- LTM으로 콘텐츠가 commit되기 힘들다.
- preattentive methods가 data exploration에 있어서 매우 중요하다.
Preattentive Tasks
- low-level, fast-acting visual process에 의해 빠르게 감지되는 시각적 feature
- Precede focused attention
- within a single fixation
- Target detection
- Boundary detection
- Region Tracking
- Counting and estimation
→ Motion is very preattentive. (retina 영역에 있어도 detect가능). Unintended attention
Laws of preattentive display
- 간단한 차원에서 stand out해야한다.
- color
- simple shape
- motion
- depth
- lessons for highlighting → 섞으면 안됨
각 channel 마다 더 overrule하는 게 있음
when mixed, hue » shape
hue « brightness (which I disagree)