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6. Marks and Channels

6. Marks and Channels

Why marks and channels?

Every complex visual idiom can be broken into two orthogonal(?) components

→ Marks and Channels

Marks

  • Basic graphical element.
  • Classified with their spatial dimension
    • Point, Line, Area, Volume
    • Actually, area and volume are also channel itself. (그럼 orthogonal 아닌거 아닌가…하지만 넘어갑시다)

Marks as Items/Nodes

  • Points
  • Lines
  • Areas
  • Containment
  • Connection

by Jacques Bertin


Channels

  • A way to control the appearance of marks.

  • human perceptual system has two fundamentally different kinds of sensory modalities

    • Identity (저게 뭐지)
    • Magnitude (양 비교)
  • Position

    • Horizontal, Vertical, Both
  • Color

  • Shape

  • Size

    • Length, area, Volume
  • Tilt

So… Marks and Channels again?

  • Marks → geometric primitives
  • Channels → control appearance of marks
  • Interactions (they are dependent each other) (아니 그럼 더더욱 orthogonal한게 아니자너) → Shape and Size channels cannot be used
    • Area marks are fully constrained. (state or province…)
      • Cannot be sized or shape coding.
    • line mark convey position and length.
      • can only be size coded in 1D
    • point marks only convey position.
      • can be sized or shape coded.

Note: this is vertical:position channel with line mark.


Note: People gaze at marks’ height


Expressiveness and Effectiveness

(3번째 나오는 중)

  • Expressiveness

    • Vis idiom should express all and only information in the data attributes.
    • match channel and data characteristics (identity channel, magnitude…)
  • Effectiveness

    • Most important attributes should be encoded in most effective channels
    • ex. Vis → Task → 5 Attribute가 제일 중요하다 → 중요도에 따라 effective channel을 Mapping 해야한다.
    • 그럼 그 중요도는 어떻게 순위를 매길 것인가
      • Accuracy
      • Discriminability
      • Separability
      • Popout

    즉, expressiveness는 왼쪽 오른쪽 타입을 data type에 잘 맞추라는 거고,

    effectiveness는 중요한 attribute에 대해 위쪽에 있는걸 쓰라는 말이겠군.


Accuracy

Steven’s Power Law

Channel accuracy by data type!

Crowdsourced Results

  • Position
    • Bar chart within group
    • Stack chart at bottom
    • Bar chart between groups
    • Stack chart both top
    • Stack chart within group
  • Angle
    • Pie Chart
  • Areas (Circular)
  • Areas (Rectangular)

→ 어느정도 기존 연구와 동일한 순서임


Discriminability

Line width → only a few

  • Resolution을 1~2px 단위로 설정할 수 없다.

Separability, Integrality

  • Position + Hue: Fully Separable
  • Red + Green: Integral Hue

Preattentive Processing (Popout)

  • Cognitive operations done preattentively, without focused attention

→ popout effect, segmentation effect

  • Parallel processing on many individual channels
    • speed independent on # of distractor
    • speed depends on channel and amount of channel difference
  • Serial search depends on # of distractor → Almost all combination

Gestalt Psychology

the whole is different from the sum of its parts.

→ How it affects?

  1. Containment
  2. Connection
  3. Proximity (spatial region이 비슷하면 하나의 group)
  4. Similarity (같은 shape, color면 하나의 group)

Graphic Design

Contrast

guide the users’ attention to key element by contrast

→ preattentive

Repetition

create visual consistency

Alignment

important, because position is most effective channel!

→ Creates visual connection

Weber’s Law

  • Perceptual system mostly operates with relative judgements, not absolute.

→ Perceived change is propitional to relative stimuli.

원래 길이가 길면 그 차이를 더 크게 줘야한다. (원 자극이 컸다면 차이를 just noticeable하게 해주기 위해 더 큰 변화를 줘야함)

\[\frac{\delta I}{I} = K\]

I is intensity.


Lightness Constancy

Luminance는 perceived lightness와 무관하다.

→ 검은 종이가 밖에 있는 것과 흰 종이가 실내에 있는것.

  1. Photoreceptor adaptation: 막대세포와 원추세포가 알아서 적응함
  2. Relative coding: 주변 환경에 비해 얼마나 밝은지 해석 (비율 고려)
  3. Perceptual Consistency: 벽이 흰색인걸 알고 있다면 그 기억을 이용
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